Create a mesh pyramid
with up to 32 sides.
Create a pyramid that tapers to a point, or
create a frustum of a pyramid, which tapers to a planar face.
You can set the number
of divisions for each dimension of new mesh pyramids in the Mesh Primitive
Options dialog box. You can also modify
these settings and the level of smoothness as you create the mesh
object.
Mesh Pyramid Creation Options
The Pyramid option of
the MESH command provides
several methods for determining the size and rotation of the mesh
pyramids you create.
- Set the number of sides. Use
the Sides option to set the number of sides for the mesh pyramid.
- Set the length of the edges. Use
the Edges option to specify the dimension of the sides at the base.
- Create a frustum of a pyramid. Use
the Top Radius option to create a frustum, which tapers to a planar
face. The frustum face is parallel to, and has the same number of
sides as, the base.
- Set the height and rotation
of the pyramid. Use the Axis Endpoint option to specify
the height and rotation of the pyramid. This endpoint is the top of
the pyramid. The axis endpoint can be located anywhere in 3D space.
- Set the perimeter to be
inscribed or circumscribed. Specify whether the pyramid
base is drawn inside or outside of the radius.
To create a mesh pyramid
- At the Command prompt, enter s (Sides).
Enter the number of sides to use.
- Specify the center point of the base.
- Specify the radius or diameter of the
base.
- Specify the height of the pyramid.
To create a frustum of
a mesh pyramid
- At the Command prompt, enter s (Sides).
Enter the number of sides to use.
- Specify the center point of the base.
- Specify the radius or diameter of the
base.
- Enter t (Top radius).
Specify the radius of the planar face at the top of the pyramid.
Specify the height of the pyramid.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHPYRBASE
Sets the number of radial
subdivisions between the center of the mesh pyramid base and its
perimeter.
DIVMESHPYRHEIGHT
Sets the number of subdivisions
between the base and the top of the mesh pyramid.
DIVMESHPYRLENGTH
Sets the number of subdivisions
along each dimension of a mesh pyramid base.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.